Difference between revisions of "FF7/Field/Script/Opcodes/30 IFKEY"
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my_wiki>Halkun (→Button IDs) |
my_wiki>Halkun (→Memory layout) |
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{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | ||
! width="40" | 0x30 | ! width="40" | 0x30 | ||
| − | ! width="40" | ''B'' | + | ! width="40" | ''B/0'' |
! width="40" | ''C'' | ! width="40" | ''C'' | ||
! width="40" | ''A'' | ! width="40" | ''A'' | ||
Revision as of 00:41, 3 September 2006
- Opcode: 0x30
- Short name: IFKEY
- Long name: If Key is pressed.
Memory layout
| 0x30 | B/0 | C | A |
|---|
Arguments
- const UByte B: Which button to check for.
- const UByte C: Condition of button.
- const UByte A: Amount to jump if comparison is false.
Description
Checks the status of a button being pressed. If the checked button fails the condition check, then the code jumps ahead A amount of bytes.
Conditions
| ID | Button |
|---|---|
| 0 | Pressed |
| 1 | Not Pressed |
Button IDs
| ID | Button |
|---|---|
| 5 | Triangle [Menu] |
| 6 | Cross [Cancel] |
| 7 | Circle [OK] |
| 8 | Square [EXT] |