Difference between revisions of "FF7/Field/Script/Opcodes/37 WNUMB"
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==== Description ==== | ==== Description ==== | ||
− | Sets the numerical display, as found in the [[FF7/Field/Script/Opcodes/36 WSPCL|WSPCL]] opcode. The number may be set with a specified value or retrieved from two 16-bit values, and the number of digits to show is specified with ''C''. The [[FF7/Field/Script/Opcodes/50 WINDOW|WINDOW]] ID must also be given. | + | Sets the numerical display, as found in the [[FF7/Field/Script/Opcodes/36 WSPCL|WSPCL]] opcode. The number may be set with a specified value or retrieved from two 16-bit values, and the number of digits to show is specified with ''C''. The [[FF7/Field/Script/Opcodes/50 WINDOW|WINDOW]] ID must also be given, although this opcode can be used before the window has even been created with the WINDOW opcode. |
+ | |||
+ | If the value does not fit in the specified number of digits for the display, the higher units are not displayed. |
Revision as of 05:12, 15 September 2006
- Opcode: 0x37
- Short name: WNUMB
- Long name: Set Number
Memory layout
0x37 | B1 / B2 | W | N | C |
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Arguments
- const Bit[4] B1: Bank to retrieve lower two bytes of number, or zero if number is given as a literal value.
- const Bit[4] B2: Bank to retrieve higher two bytes of number, or zero if number is given as a literal value.
- const UByte W: Window ID whose numerical display will be set.
- const ULong N: A four-byte number to set the numerical display.
- const UByte C: The number of digits to display, from 1 to 8.
Description
Sets the numerical display, as found in the WSPCL opcode. The number may be set with a specified value or retrieved from two 16-bit values, and the number of digits to show is specified with C. The WINDOW ID must also be given, although this opcode can be used before the window has even been created with the WINDOW opcode.
If the value does not fit in the specified number of digits for the display, the higher units are not displayed.