Difference between revisions of "FF7/Armor data"
< FF7
Jump to navigation
Jump to search
my_wiki>Akari (→KERNEL.BIN - Section 7: Armor data format) |
my_wiki>NFITC1 (→KERNEL.BIN - Section 7: Armor data format) |
||
Line 18: | Line 18: | ||
|style="background:rgb(204,204,255);" colspan="2" rowspan="4" | | |style="background:rgb(204,204,255);" colspan="2" rowspan="4" | | ||
|style="background:rgb(255,255,255);" | 0xFF | |style="background:rgb(255,255,255);" | 0xFF | ||
− | |style="background:rgb(255,255,255); width: | + | |style="background:rgb(255,255,255); width:225px;" | Normal |
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00 | |style="background:rgb(255,255,255);" | 0x00 | ||
Line 24: | Line 24: | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x01 | |style="background:rgb(255,255,255);" | 0x01 | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | Nullify |
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x02 | |style="background:rgb(255,255,255);" | 0x02 | ||
Line 57: | Line 57: | ||
|style="background:rgb(255,255,255);" colspan="2" | Materia Slots | |style="background:rgb(255,255,255);" colspan="2" | Materia Slots | ||
|- | |- | ||
− | |style="background:rgb(204,204,255);" colspan="2" rowspan=" | + | |style="background:rgb(204,204,255);" colspan="2" rowspan="7" | |
|style="background:rgb(255,255,255);" | 0x00 | |style="background:rgb(255,255,255);" | 0x00 | ||
|style="background:rgb(255,255,255);" | No Slot | |style="background:rgb(255,255,255);" | No Slot | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255);" | 0x01 | ||
+ | |style="background:rgb(255,255,255);" | Empty Unlinked Slot | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255);" | 0x02 | ||
+ | |style="background:rgb(255,255,255);" | Empty Left Linked Slot | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255);" | 0x03 | ||
+ | |style="background:rgb(255,255,255);" | Empty Right linked Slot | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x05 | |style="background:rgb(255,255,255);" | 0x05 | ||
Line 180: | Line 189: | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x20 | |style="background:rgb(255,255,255);" | 0x20 | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | 1 byte |
− | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask | + | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0) |
|- | |- | ||
− | |style="background:rgb(204,204,255);" colspan="2" rowspan=" | + | |style="background:rgb(204,204,255);" colspan="2" rowspan="3" | |
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | 01h |
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | Can be sold |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | 02h |
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | Can be used in Battle |
|- | |- | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | 04h |
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle |
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x21 | |style="background:rgb(255,255,255);" | 0x21 |
Revision as of 05:27, 6 November 2008
KERNEL.BIN - Section 7: Armor data format
This section contains the armor data. Each record is 36 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Unknown | |
0x01 | 1 byte | Damage Type, Based off values of Elemental Type | |
0xFF | Normal | ||
0x00 | Absorb | ||
0x01 | Nullify | ||
0x02 | Half | ||
0x02 | 1 byte | Defense | |
0x03 | 1 byte | Magic Defense | |
0x04 | 1 byte | Defense % | |
0x05 | 1 byte | Magic Defense % | |
0x06 | 1 byte | Status defense (status bit number) | |
0x07 | 2 bytes | Unknown | |
0x09 | 8 bytes | Materia Slots | |
0x00 | No Slot | ||
0x01 | Empty Unlinked Slot | ||
0x02 | Empty Left Linked Slot | ||
0x03 | Empty Right linked Slot | ||
0x05 | Unlinked Slot | ||
0x06 | Left Linked Slot | ||
0x07 | Right Linked Slot | ||
0x11 | 1 byte | Materia Growth | |
0x12 | 2 bytes | Equip Mask | |
0xFF01 | Everyone | ||
0x2C00 | All females | ||
0xD303 | All males | ||
0x14 | 2 bytes | Element | |
0x0000 | None | ||
0x0001 | Fire | ||
0x0002 | Ice | ||
0x0004 | Bolt | ||
0x0008 | Earth | ||
0x0010 | Bio | ||
0x0020 | Gravity | ||
0x0040 | Water | ||
0x0080 | Wind | ||
0x0100 | Holy | ||
0x0200 | Health | ||
0x0400 | Cut | ||
0x0800 | Hit | ||
0x1000 | Punch | ||
0x2000 | Shoot | ||
0x4000 | Scream | ||
0x8000 | Unknown | ||
0x16 | 2 bytes | Unknown | [Always 0x00FF] |
0x18 | 4 bytes | Stat Bonus | |
0xFF | None | ||
0x00 | Strength | ||
0x01 | Vitality | ||
0x02 | Magic | ||
0x03 | Spirit | ||
0x04 | Dexterity | ||
0x05 | Luck | ||
0x1C | 4 bytes | Stat Increase | |
0x20 | 1 byte | Restriction Mask (If the following bits are 0) | |
01h | Can be sold | ||
02h | Can be used in Battle | ||
04h | Can be used in Menu Out of Battle | ||
0x21 | 2 bytes | Unknown | [Always 0xFFFF] |