Difference between revisions of "FF7/Field/Script/Opcodes/E5 STPAL"

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* '''const Bit[4]''' ''B2'': Bank for palette array id.
 
* '''const Bit[4]''' ''B2'': Bank for palette array id.
 
* '''const UByte''' ''Vram palette id'': Id of palette. All palettes stored starting from vram_x = 0, vram_y = 0x1e0, so this index is starting from vram_y.
 
* '''const UByte''' ''Vram palette id'': Id of palette. All palettes stored starting from vram_x = 0, vram_y = 0x1e0, so this index is starting from vram_y.
* '''const UByte''' ''Palette array id'': All palette stored in special array 0x20 size of each item. So this is only works with 4bit per pixel images.
+
* '''const UByte''' ''Palette array id'': All palette stored from in special array 0x20 size of each item. But it just index and can be used lo load full 256 colours (it just takes 0x10 slots of array).
 
* '''const UByte''' ''Size'': Size of palette to copy + 1.
 
* '''const UByte''' ''Size'': Size of palette to copy + 1.
  

Revision as of 21:52, 13 June 2011

  • Opcode: 0xE5
  • Short name: STPAL
  • Long name: Store Palette

Memory layout

0xE5 B1/B2 Vram palette id Palette array id Size

Arguments

  • const Bit[4] B1: Bank for palette id.
  • const Bit[4] B2: Bank for palette array id.
  • const UByte Vram palette id: Id of palette. All palettes stored starting from vram_x = 0, vram_y = 0x1e0, so this index is starting from vram_y.
  • const UByte Palette array id: All palette stored from in special array 0x20 size of each item. But it just index and can be used lo load full 256 colours (it just takes 0x10 slots of array).
  • const UByte Size: Size of palette to copy + 1.

Description

Stores palette data to special array (0x80095de0 in english psx version).