Difference between revisions of "FF7/Item data"
< FF7
Jump to navigation
Jump to search
my_wiki>Akari (→KERNEL.BIN - Section 5: Item data format) |
my_wiki>Akari (→KERNEL.BIN - Section 5: Item data format) |
||
| Line 45: | Line 45: | ||
|style="background:rgb(255,255,255);" align="center" | 0x0F | |style="background:rgb(255,255,255);" align="center" | 0x0F | ||
|style="background:rgb(255,255,255);" | 1 byte | |style="background:rgb(255,255,255);" | 1 byte | ||
| − | |style="background:rgb(255,255,255);" colspan="2" | | + | |style="background:rgb(255,255,255);" colspan="2" | Item power for damage calculation. |
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x10 | |style="background:rgb(255,255,255);" align="center" | 0x10 | ||
Revision as of 12:23, 11 August 2009
KERNEL.BIN - Section 5: Item data format
This section contains the item data. Each item record is 28 bytes long.
| Offset | Length | Description | |
|---|---|---|---|
| 0x00 | 8 bytes | Unknown | Always 0xFFFFFFFF |
| 0x08 | 2 bytes | Camera Movement Index | |
| 0x0A | 1 byte | Restriction Mask (If the following bits are 0) | |
| 01h | Can be sold | ||
| 02h | Can be used in Battle | ||
| 04h | Can be used in Menu Out of Battle | ||
| 0x0B | 1 bytes | Item Target | |
| 0x0D | 1 byte | Animation ID | |
| 0x0E | 1 byte | Damage Calculation | |
| 0x0F | 1 byte | Item power for damage calculation. | |
| 0x10 | 1 byte | Restore Type | |
| 0x00 | Restore HP | ||
| 0x01 | Restore MP | ||
| 0x02 | Restore Ailment | ||
| 0xFF | None | ||
| 0x11 | 1 byte | Status Effect Change | |
| 3Fh | Chance to Inflict/Heal status (out of 63) | ||
| 40h | Cure if inflicted | ||
| 80h | Cure if inflicted, Inflict if not | ||
| 0x12 | 1 byte | Additional Effects | |
| 0x13 | 1 byte | Additional Effects Modifier | |
| 0x14 | 4 bytes | Status effects | |
| 0x18 | 2 bytes | Element | |
| 0x1A | 2 bytes | Item Special Properties | |