Difference between revisions of "FF7/Item data"
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my_wiki>Akari (→KERNEL.BIN - Section 5: Item data format) |
my_wiki>Akari (→KERNEL.BIN - Section 5: Item data format) |
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|style="background:rgb(255,255,255);" align="center" | 0x08 | |style="background:rgb(255,255,255);" align="center" | 0x08 | ||
|style="background:rgb(255,255,255);" | 2 bytes | |style="background:rgb(255,255,255);" | 2 bytes | ||
− | |style="background:rgb(255,255,255);" colspan="2" | Camera Movement | + | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Camera Movement Id List|Camera Movement Id]] for single attack. |
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x0A | |style="background:rgb(255,255,255);" align="center" | 0x0A |
Revision as of 12:36, 11 August 2009
KERNEL.BIN - Section 5: Item data format
This section contains the item data. Each item record is 28 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 8 bytes | Unknown | Always 0xFFFFFFFF |
0x08 | 2 bytes | Camera Movement Id for single attack. | |
0x0A | 1 byte | Restriction Mask (If the following bits are 0) | |
01h | Can be sold | ||
02h | Can be used in Battle | ||
04h | Can be used in Menu Out of Battle | ||
0x0B | 1 bytes | Item Target | |
0x0D | 1 byte | Animation ID | |
0x0E | 1 byte | Damage Calculation | |
0x0F | 1 byte | Item power for damage calculation. | |
0x10 | 1 byte | Restore Type | |
0x00 | Restore HP | ||
0x01 | Restore MP | ||
0x02 | Restore Ailment | ||
0xFF | None | ||
0x11 | 1 byte | Status Effect Change | |
3Fh | Chance to Inflict/Heal status (out of 63) | ||
40h | Cure if inflicted | ||
80h | Cure if inflicted, Inflict if not | ||
0x12 | 1 byte | Additional Effects | |
0x13 | 1 byte | Additional Effects Modifier | |
0x14 | 4 bytes | Status effects | |
0x18 | 2 bytes | Attack Element | |
0x1A | 2 bytes | Item Special Properties |