Difference between revisions of "FF7/Kernel/Kernel.bin"
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== KERNEL.BIN Section formats == | == KERNEL.BIN Section formats == | ||
The first 9 sections of data (i.e. The non-text related items) have a typical BIN file format. The text sections (10-27) do not have the typical 6 byte header. The text sections have a header of pointers to the text block. The text is in FF text format. | The first 9 sections of data (i.e. The non-text related items) have a typical BIN file format. The text sections (10-27) do not have the typical 6 byte header. The text sections have a header of pointers to the text block. The text is in FF text format. | ||
Revision as of 12:00, 7 March 2005
The KERNEL.BIN Archive.
The file /INIT/KERNEL.BIN is in BIN-GZIP format. This format is explained later in this document. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. Sections 10-27 are FF Text files.
The KERNEL.BIN file consists of the following sections.
| File | Data | Offset |
|---|---|---|
| 1 | Command data | 0x0006 |
| 2 | Attack data | 0x0086 |
| 3 | Unknown (Savemap?) | 0x063A |
| 4 | Character starting stats | 0x0F7F |
| 5 | Item data | 0x111B |
| 6 | Weapon data | 0x137A |
| 7 | Armor data | 0x1A30 |
| 8 | Accessory data | 0x1B73 |
| 9 | Materia data | 0x1C11 |
| 10 | Command Descriptions | 0x1F32 |
| 11 | Magic Descriptions | 0x2119 |
| 12 | Item Descriptions | 0x28D4 |
| 13 | Weapon Descriptions | 0x2EE2 |
| 14 | Armor Descriptions | 0x307B |
| 15 | Accessory Descriptions | 0x315F |
| 16 | Materia Descriptions | 0x3384 |
| 17 | Key Item Description | 0x3838 |
| 18 | Command Names | 0x3BE2 |
| 19 | Magic Names | 0x3CCA |
| 20 | Item Names | 0x4293 |
| 21 | Weapon Names | 0x4651 |
| 22 | Armor Names | 0x4B02 |
| 23 | Accessory Names | 0x4C4B |
| 24 | Materia Names | 0x4D90 |
| 25 | Key Item Names | 0x5040 |
| 26 | Battle and Battle-Screen Text | 0x5217 |
| 27 | Summon Attack Names | 0x5692 |
KERNEL.BIN Section formats
The first 9 sections of data (i.e. The non-text related items) have a typical BIN file format. The text sections (10-27) do not have the typical 6 byte header. The text sections have a header of pointers to the text block. The text is in FF text format.