Difference between revisions of "FF7/Battle/Battle Field"
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my_wiki>Akari (→Settings (first file)) |
my_wiki>Akari (→Settings (first file)) |
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Line 12: | Line 12: | ||
| 0 | | 0 | ||
| 1 byte | | 1 byte | ||
− | | Type of 3d mesh. There are 6 type of meshes:<br />1 - normal static mesh.<br />4 - rotating mesh (battle with safer sephiroth) | + | | Type of 3d mesh. There are 6 type of meshes:<br />0 - mesh with scrolling parts (like in train battle).<br />1 - normal static mesh.<br />4 - rotating mesh (battle with safer sephiroth) |
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|style="background:rgb(255,255,204)" | 1 | |style="background:rgb(255,255,204)" | 1 |
Revision as of 08:01, 27 June 2009
Battle fields are simple 3d models drawed in 3d space.
They stored in directories STAGE1 and STAGE2. There are lzs archives that unpacked and loaded in PSX space 0x801590e4. Size of unpacked field must be less than 0x8d04. It consist from few concatenated files. First one is settings for field. Last one is texture. All others are meshes.
Settings (first file)
Offset | Size | Value |
---|---|---|
0 | 1 byte | Type of 3d mesh. There are 6 type of meshes: 0 - mesh with scrolling parts (like in train battle). 1 - normal static mesh. 4 - rotating mesh (battle with safer sephiroth) |
1 | 7 bytes | unknown |