Difference between revisions of "FF7/Weapon data"
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my_wiki>Akari (→KERNEL.BIN - Section 6: Weapon data format) |
my_wiki>Akari (→KERNEL.BIN - Section 6: Weapon data format) |
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|style="background:rgb(255,255,255);" align="center" | 0x01 | |style="background:rgb(255,255,255);" align="center" | 0x01 | ||
|style="background:rgb(255,255,255);" | 1 byte | |style="background:rgb(255,255,255);" | 1 byte | ||
− | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/ | + | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Effect Id List|Attack Effect Id]]. Always 0xFF. Isn't used for weapon in game. |
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x02 | |style="background:rgb(255,255,255);" align="center" | 0x02 | ||
Line 26: | Line 26: | ||
|style="background:rgb(255,255,255);" align="center" | 0x04 | |style="background:rgb(255,255,255);" align="center" | 0x04 | ||
|style="background:rgb(255,255,255);" | 1 byte | |style="background:rgb(255,255,255);" | 1 byte | ||
− | |style="background:rgb(255,255,255);" colspan="2" | | + | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Effect Id List|Impact Effect Id]] |
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x05 | |style="background:rgb(255,255,255);" align="center" | 0x05 | ||
|style="background:rgb(255,255,255);" | 1 byte | |style="background:rgb(255,255,255);" | 1 byte | ||
− | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_Effects|Status Attack]] | + | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_Effects|Status Attack]]. This is index of status bit. |
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x06 | |style="background:rgb(255,255,255);" align="center" | 0x06 |
Revision as of 10:26, 11 August 2009
KERNEL.BIN - Section 6: Weapon data format
This section contains the weapon data. Each weapon attribute is 44 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Target flags | |
0x01 | 1 byte | Attack Effect Id. Always 0xFF. Isn't used for weapon in game. | |
0x02 | 1 byte | Damage calculation | |
0x03 | 1 byte | Hit Chance%[Always 0xFF] | |
0x04 | 1 byte | Impact Effect Id | |
0x05 | 1 byte | Status Attack. This is index of status bit. | |
0x06 | 1 byte | Materia growth rate | |
0x07 | 1 byte | Critical hit chance (%) | |
0x08 | 1 byte | Weapon hit chance (%) | |
0x09 | 1 byte | Unknown (Modifies sounds, sound bank?) | |
0x0A | 1 byte | Unknown (always FFh) | |
0x0B | 1 bytes | Weapon Model ID (Character Specific) | |
0x0C | 2 bytes | Unknown (camera movement?) [Aways 0xFFFF] | |
0x0E | 2 bytes | Equip Mask | |
0x0001 | Equipable on Cloud | ||
0x0002 | Equipable on Barret | ||
0x0004 | Equipable on Tifa | ||
0x0008 | Equipable on Aeris | ||
0x0010 | Equipable on Red XIII | ||
0x0020 | Equipable on Yuffie | ||
0x0040 | Equipable on Cait Sith | ||
0x0080 | Equipable on Vincent | ||
0x0100 | Equipable on Cid | ||
0x0200 | Equipable on Young Cloud | ||
0x0400 | Equipable on Sephiroth | ||
0x10 | 2 bytes | Attack Element | |
0x12 | 2 bytes | Unknown [Always 0xFFFF] | |
0x14 | 4 bytes | Increase Stat Type | |
0xFF | None | ||
0x00 | Strength | ||
0x01 | Vitality | ||
0x02 | Magic | ||
0x03 | Spirit | ||
0x04 | Dexterity | ||
0x05 | Luck | ||
0x18 | 4 bytes | Stat Amount Increased (Based on above) | |
0x1C | 8 bytes | Materia Slots | |
0x00 | No Slot | ||
0x01 | Empty Unlinked Slot (no growth-equips) | ||
0x02 | Empty Left Linked Slot (no growth-equips) | ||
0x03 | Empty Right Linked Slot (no growth-equips) | ||
0x05 | Unlinked Slot | ||
0x06 | Left Linked Slot | ||
0x07 | Right Linked Slot | ||
0x24 | 1 bytes | Normal Hit Sound | |
0x25 | 1 bytes | Critical Hit Sound | |
0x26 | 1 bytes | Miss Sound | |
0x27 | 1 byte | Impact effect id | |
0x28 | 2 bytes | Special attack flags [Always 0xFFFF] | |
0x2A | 2 bytes | Restriction Mask (If the following bits are 0) | |
01h | Can be sold | ||
02h | Can be used in Battle | ||
04h | Can be used in Menu Out of Battle | ||
Other values have no effect |