Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/308"
< FF7 | WorldMap Module | Script | Opcodes
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|- | |- | ||
| Stack | | Stack | ||
− | | | + | | Z |
− | | Mesh | + | | Mesh Z coordinate |
|} | |} | ||
==== Notes ==== | ==== Notes ==== | ||
− | Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while | + | Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Z is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each). |
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits). | World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits). |
Revision as of 17:29, 5 August 2014
- Opcode: 0x308
- Name: set active entity mesh coordinates
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | X | Mesh X coordinate |
Stack | Z | Mesh Z coordinate |
Notes
Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Z is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).