Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/309"
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my_wiki>Aali (Created page with "* Opcode: '''0x309''' * Name: set active entity coordinates in mesh * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1...") |
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| Stack | | Stack | ||
− | | | + | | Z |
− | | | + | | Z coordinate in mesh |
|} | |} | ||
==== Notes ==== | ==== Notes ==== | ||
− | Sets the active entity's coordinates within its mesh, X and | + | Sets the active entity's coordinates within its mesh, X and Z are numbers between 0 and 8192 (the size of one mesh). |
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits). | World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits). |
Revision as of 17:30, 5 August 2014
- Opcode: 0x309
- Name: set active entity coordinates in mesh
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | X | X coordinate in mesh |
Stack | Z | Z coordinate in mesh |
Notes
Sets the active entity's coordinates within its mesh, X and Z are numbers between 0 and 8192 (the size of one mesh).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).