Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/30e"
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Latest revision as of 05:21, 23 May 2019
- Opcode: 0x30e
- Name: active entity play animation
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Animation ID | Animation to play |
Stack | Loop | Boolean value |
Notes
Plays the specified animation for the active entity, Loop flag determines whether the animation should play once or loop indefinitely.