Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/328"
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==== Notes ==== | ==== Notes ==== | ||
− | Sets the direction of movement of the current active entity. Does not make the entity face the direction of movement like [[FF7/WorldMap Module/Script/Opcodes/304|304]]. | + | Sets the direction of movement of the current active entity. Does not make the entity face the direction of movement like [[FF7/WorldMap Module/Script/Opcodes/304|304]] does. |
Revision as of 06:22, 7 August 2014
- Opcode: 0x328
- Name: set active entity direction
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Direction | Value between 0 and 255 |
Notes
Sets the direction of movement of the current active entity. Does not make the entity face the direction of movement like 304 does.