Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/330"

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my_wiki>Aali
(Created page with "* Opcode: '''0x330''' * Name: set active entity from model id * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px sol...")
 
my_wiki>Aali
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* Opcode: '''0x330'''
 
* Opcode: '''0x330'''
* Name: set active entity from model id
+
* Name: set active entity
 
* Two-word opcode: No
 
* Two-word opcode: No
  
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==== Notes ====
 
==== Notes ====
  
Sets the active entity for this context to the entity representing the specified model. The chosen entity remains the active entity until a new entity is selected or the function returns.
+
Sets the current active entity to the entity representing the specified model.
 
 
This instruction is missing the extra work that [[FF7/WorldMap Module/Script/Opcodes/300|300]] does and only sets the active entity. It is unclear what the difference is exactly.
 

Revision as of 01:15, 9 August 2014

  • Opcode: 0x330
  • Name: set active entity
  • Two-word opcode: No

Parameters

Location Name Description
Stack Model ID Model to set as active entity

Notes

Sets the current active entity to the entity representing the specified model.