Difference between revisions of "FF8"

From Final Fantasy Inside
Jump to navigation Jump to search
my_wiki>MaKiPL
m (Battle files)
my_wiki>MaKiPL
m (Battle files: resolved b0wave.dat)
Line 27: Line 27:
 
* [[FF8/BattleStructure|Scene.out]] Battle structure
 
* [[FF8/BattleStructure|Scene.out]] Battle structure
 
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
 
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
* [[FF8/FileFormat_b0wave|b0wave.dat]] Battle entry script data (?)
+
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle special effects data
 
* [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]] ???
 
* [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]] ???
 
* [[FF8/FileFormat_MAG_s|MAG/magNNN_N.N s N]] - [where N is various]/S files - Magic/G.F. Geometry file  
 
* [[FF8/FileFormat_MAG_s|MAG/magNNN_N.N s N]] - [where N is various]/S files - Magic/G.F. Geometry file  

Revision as of 14:07, 19 September 2015

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.

The Game Engine

Details of the Game

Media Formats


File Formats

Sound Files

Battle files

Field files

  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT] & [MRT] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files

Tools and Patches