Difference between revisions of "FF8"
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my_wiki>MaKiPL m (→Contents: Moved. I think that suits better than engine.) |
my_wiki>MaKiPL m (→Battle files: less chaos) |
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* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle special effects data | * [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle special effects data | ||
* [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]] ??? | * [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]] ??? | ||
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* [[FF8/FileFormat_MAG_t|MAG/magNNN_N.N t N]] - [where N is various]/T files - Magic/G.F. Texture TIM data | * [[FF8/FileFormat_MAG_t|MAG/magNNN_N.N t N]] - [where N is various]/T files - Magic/G.F. Texture TIM data | ||
− | + | * [[FF8/FileFormat_magfiles|[magNNN_N.N (00,01...); (a,b,c,d...)]] - MAG files | |
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− | * [[FF8/FileFormat_magfiles|[magNNN_N.N (00,01...); (a,b,c,d...)]] - | ||
=== Field files === | === Field files === |
Revision as of 00:20, 30 October 2015
Contents
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.
The Game Engine
Details of the Game
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [DAT] Battle Models
- Scene.out Battle structure
- r0win.dat Winning sequence
- b0wave.dat Core battle special effects data
- a9btlfnt.bft ???
- MAG/magNNN_N.N t N - [where N is various]/T files - Magic/G.F. Texture TIM data
- [magNNN_N.N (00,01...); (a,b,c,d...) - MAG files
Field files
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT] & [MRT] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj