Difference between revisions of "FF8/Field/Script/Opcodes/013 PSHAC"
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my_wiki>Shard (Created page with "* Opcode: '''0x013''' * Short name: '''PSHAC''' * Long name: Push actor code??? ==== Argument ==== ID of the entity to reference ==== Stack ==== none ==== Description ===...") |
my_wiki>Albeoris (Created page with "* Opcode: '''0x013''' * Short name: '''PSHAC''' * Long name: Push actor code??? ==== Argument ==== ID of the entity to reference ==== Stack ==== none ==== Descriptio...") |
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* Long name: Push actor code??? | * Long name: Push actor code??? | ||
− | ==== Argument ==== | + | ==== Argument ==== |
ID of the entity to reference | ID of the entity to reference | ||
− | ==== Stack ==== | + | ==== Stack ==== |
none | none | ||
− | ==== Description ==== | + | ==== Description ==== |
Push the entity ID of an actor onto the stack. This is always used before a call to [[FF8/Field/Script/Opcodes/090_CTURN|CTURN]] to set which character will be faced. IDK what happens when you try to use literals for CTURN or why this function is necessary. | Push the entity ID of an actor onto the stack. This is always used before a call to [[FF8/Field/Script/Opcodes/090_CTURN|CTURN]] to set which character will be faced. IDK what happens when you try to use literals for CTURN or why this function is necessary. |
Revision as of 04:08, 24 March 2018
- Opcode: 0x013
- Short name: PSHAC
- Long name: Push actor code???
Argument
ID of the entity to reference
Stack
none
Description
Push the entity ID of an actor onto the stack. This is always used before a call to CTURN to set which character will be faced. IDK what happens when you try to use literals for CTURN or why this function is necessary.