Difference between revisions of "FF8/Field/Script/Opcodes/021 EFFECTPLAY2"
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my_wiki>Shard m (→Stack) |
my_wiki>Shard m |
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Line 10: | Line 10: | ||
:''(volume related?)'' | :''(volume related?)'' | ||
:''(volume related? usually 127)'' | :''(volume related? usually 127)'' | ||
− | :''( | + | :''Channel (must be a power of 2)'' |
:'''EFFECTPLAY2''' | :'''EFFECTPLAY2''' | ||
==== Description ==== | ==== Description ==== | ||
− | Plays a sound effect. | + | Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in [[FF8/Field/Script/Opcodes/0CD_SESTOP|SESTOP]] to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested. |
Revision as of 00:56, 21 January 2014
- Opcode: 0x021
- Short name: EFFECTPLAY2
- Long name: Play sound effect
Argument
Field SFID
Stack
- (volume related?)
- (volume related? usually 127)
- Channel (must be a power of 2)
- EFFECTPLAY2
Description
Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.