Difference between revisions of "FF8/Field/Script/Opcodes/021 EFFECTPLAY2"

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==== Stack ====
 
==== Stack ====
:''(volume related?)''
+
:''Pan (0=left, 255=right)''
:''(volume related? usually 127)''
+
:''Volume (0-127)''
 
:''Channel (must be a power of 2)''
 
:''Channel (must be a power of 2)''
 
:'''EFFECTPLAY2'''
 
:'''EFFECTPLAY2'''

Revision as of 11:24, 15 June 2014

  • Opcode: 0x021
  • Short name: EFFECTPLAY2
  • Long name: Play sound effect

Argument

Field SFXID (in the SFX list for that field)

Stack

Pan (0=left, 255=right)
Volume (0-127)
Channel (must be a power of 2)
EFFECTPLAY2

Description

Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect (and to prevent multiple counds from silencing each other). AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.