Difference between revisions of "FF8/Field/Script/Opcodes/02C BASEANIME"
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my_wiki>Shard (Created page with "* Opcode: '''0x02C''' * Short name: '''BASEANIME''' * Long name: Set base animation ==== Argument ==== Model Animation ID ==== Stack ==== :''Last frame of animation'' :''Fi...") |
my_wiki>Albeoris (Created page with "* Opcode: '''0x02C''' * Short name: '''BASEANIME''' * Long name: Set base animation ==== Argument ==== Model Animation ID ==== Stack ==== : ''Last frame of animation''...") |
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Line 3: | Line 3: | ||
* Long name: Set base animation | * Long name: Set base animation | ||
− | ==== Argument ==== | + | ==== Argument ==== |
Model Animation ID | Model Animation ID | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | |||
− | ==== Description ==== | + | : ''Last frame of animation'' |
+ | : ''First frame of animation'' | ||
+ | : '''BASEANIME''' | ||
+ | |||
+ | ==== Description ==== | ||
Sets this entity's model to loop the given frames of this animation while it's idle. | Sets this entity's model to loop the given frames of this animation while it's idle. |
Revision as of 04:34, 24 March 2018
- Opcode: 0x02C
- Short name: BASEANIME
- Long name: Set base animation
Argument
Model Animation ID
Stack
- Last frame of animation
- First frame of animation
- BASEANIME
Description
Sets this entity's model to loop the given frames of this animation while it's idle.