Difference between revisions of "FF8/Field/Script/Opcodes/02C BASEANIME"

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my_wiki>Shard
(Created page with "* Opcode: '''0x02C''' * Short name: '''BASEANIME''' * Long name: Set base animation ==== Argument ==== Model Animation ID ==== Stack ==== :''Last frame of animation'' :''Fi...")
 
my_wiki>Albeoris
(Created page with "* Opcode: '''0x02C''' * Short name: '''BASEANIME''' * Long name: Set base animation ==== Argument ==== Model Animation ID ==== Stack ==== : ''Last frame of animation''...")
Line 3: Line 3:
 
* Long name: Set base animation
 
* Long name: Set base animation
  
==== Argument ====
+
==== Argument ====
  
 
Model Animation ID
 
Model Animation ID
  
==== Stack ====
+
==== Stack ====
:''Last frame of animation''
 
:''First frame of animation''
 
:'''BASEANIME'''
 
  
==== Description ====
+
: ''Last frame of animation''
 +
: ''First frame of animation''
 +
: '''BASEANIME'''
 +
 
 +
==== Description ====
  
 
Sets this entity's model to loop the given frames of this animation while it's idle.
 
Sets this entity's model to loop the given frames of this animation while it's idle.

Revision as of 04:34, 24 March 2018

  • Opcode: 0x02C
  • Short name: BASEANIME
  • Long name: Set base animation

Argument

Model Animation ID

Stack

Last frame of animation
First frame of animation
BASEANIME

Description

Sets this entity's model to loop the given frames of this animation while it's idle.