Difference between revisions of "FF8/Field/Script/Opcodes/034 RCANIMEKEEP"
Jump to navigation
Jump to search
my_wiki>Shard (Created page with "* Opcode: '''0x034''' * Short name: '''RCANIMEKEEP''' * Long name: Retain control, controlled animation, keep last frame ==== Argument ==== Model Animation ID ==== Stack ==...") |
my_wiki>Shard m |
||
Line 1: | Line 1: | ||
* Opcode: '''0x034''' | * Opcode: '''0x034''' | ||
* Short name: '''RCANIMEKEEP''' | * Short name: '''RCANIMEKEEP''' | ||
− | * Long name: | + | * Long name: Resume script, controlled animation, keep last frame |
==== Argument ==== | ==== Argument ==== |
Revision as of 09:33, 4 February 2014
- Opcode: 0x034
- Short name: RCANIMEKEEP
- Long name: Resume script, controlled animation, keep last frame
Argument
Model Animation ID
Stack
- Last frame of animation
- First frame of animation
- RCANIMEKEEP
Description
Play the range of frames of an animation, then freeze the model on the last frame played. Used to make a character perform "half an animation" and then finish the animation later in a script.