Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"

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==== Description ====
 
==== Description ====
  
Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."
+
Pop up a message window and wait for the player to hit "ok."
  
 
==== Notes ====
 
==== Notes ====
 
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.
 
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.

Revision as of 06:20, 20 January 2014

  • Opcode: 0x116
  • Short name: RAMESW
  • Long name: Remote Animate, Message, and Wait

Argument

none

Stack

(?)
Field message ID
X position of window
Y position of window
RAMESW

Description

Pop up a message window and wait for the player to hit "ok."

Notes

Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.