Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"
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* Opcode: '''0x116''' | * Opcode: '''0x116''' | ||
* Short name: '''RAMESW''' | * Short name: '''RAMESW''' | ||
− | * Long name: | + | * Long name: Resume script, A? Message, and Wait |
==== Argument ==== | ==== Argument ==== | ||
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==== Description ==== | ==== Description ==== | ||
− | Pop up a message window and wait for the player to hit "ok." Unlike [[FF8/Field/Script/Opcodes/064_AMESW|AMESW]], RAMESW will | + | Pop up a message window and wait for the player to hit "ok." Unlike [[FF8/Field/Script/Opcodes/064_AMESW|AMESW]], RAMESW will let the script continue running. You have to call ANIMESYNC if you want the animation to finish before doing anything else (or use AMESW instead). |
Revision as of 09:32, 4 February 2014
- Opcode: 0x116
- Short name: RAMESW
- Long name: Resume script, A? Message, and Wait
Argument
none
Stack
- Message Channel
- Field message ID
- X position of window
- Y position of window
- RAMESW
Description
Pop up a message window and wait for the player to hit "ok." Unlike AMESW, RAMESW will let the script continue running. You have to call ANIMESYNC if you want the animation to finish before doing anything else (or use AMESW instead).