Difference between revisions of "FF8/FileFormat b0wave"
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my_wiki>MaKiPL |
my_wiki>MaKiPL |
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Line 20: | Line 20: | ||
| 8 | | 8 | ||
| Unknown section | | Unknown section | ||
− | | Pointer to | + | | Pointer to Unknown section. |
|- | |- | ||
| 12 | | 12 | ||
Line 34: | Line 34: | ||
AKAO frame holds "win" music. | AKAO frame holds "win" music. | ||
+ | |||
+ | ==Unknown section== | ||
+ | |||
+ | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | ||
+ | ! style="background:rgb(204,204,204)" | Offset | ||
+ | ! style="background:rgb(204,204,204)" | Name | ||
+ | ! style="background:rgb(204,204,204)" | Description | ||
+ | |- | ||
+ | | 0 | ||
+ | | Number of files? | ||
+ | | Number of pointers in sub-section? | ||
+ | |- | ||
+ | | 4 | ||
+ | | Pointer to texture | ||
+ | | Pointer to TIM texture (relative) | ||
+ | |- | ||
+ | | 8 | ||
+ | | UNKNOWN | ||
+ | | UNKNOWN | ||
+ | |} |
Revision as of 13:06, 21 April 2016
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
Offset | Name | Description |
---|---|---|
0 | Number of sections | Number of pointers in file |
4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
8 | Unknown section | Pointer to Unknown section. |
12 | AKAO | Pointer to AKAO frame inside file. |
16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.
Unknown section
Offset | Name | Description |
---|---|---|
0 | Number of files? | Number of pointers in sub-section? |
4 | Pointer to texture | Pointer to TIM texture (relative) |
8 | UNKNOWN | UNKNOWN |