Difference between revisions of "FF8/FileFormat b0wave"

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Line 20: Line 20:
 
| 8
 
| 8
 
| Unknown section
 
| Unknown section
| Pointer to unknown section. Data structure is similar to [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]
+
| Pointer to Unknown section.
 
|-
 
|-
 
| 12
 
| 12
Line 34: Line 34:
  
 
AKAO frame holds "win" music.
 
AKAO frame holds "win" music.
 +
 +
==Unknown section==
 +
 +
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
 +
! style="background:rgb(204,204,204)" | Offset
 +
! style="background:rgb(204,204,204)" | Name
 +
! style="background:rgb(204,204,204)" | Description
 +
|-
 +
| 0
 +
| Number of files?
 +
| Number of pointers in sub-section?
 +
|-
 +
| 4
 +
| Pointer to texture
 +
| Pointer to TIM texture (relative)
 +
|-
 +
| 8
 +
| UNKNOWN
 +
| UNKNOWN
 +
|}

Revision as of 13:06, 21 April 2016

By MaKiPL


b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:

Offset Name Description
0 Number of sections Number of pointers in file
4 Texture offset (4BPP TIM) Pointer to TIM texture in file (global)
8 Unknown section Pointer to Unknown section.
12 AKAO Pointer to AKAO frame inside file.
16 EOF Total size (EOF)
  • Pointers and EOF are uint32.

AKAO frame holds "win" music.

Unknown section

Offset Name Description
0 Number of files? Number of pointers in sub-section?
4 Pointer to texture Pointer to TIM texture (relative)
8 UNKNOWN UNKNOWN