Difference between revisions of "FF8/FileFormat b0wave"
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my_wiki>MaKiPL (→Unknown section) |
my_wiki>MaKiPL (→Unknown section) |
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| 0 | | 0 | ||
− | | | + | | UNKNOWN |
− | | | + | | UNKNOWN |
|- | |- | ||
| 4 | | 4 | ||
| Pointer to texture | | Pointer to texture | ||
− | | | + | | Relative pointer to texture with alphabet (JAP+Latin+Numbers) |
|- | |- | ||
| 8 | | 8 |
Revision as of 13:18, 21 April 2016
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
Offset | Name | Description |
---|---|---|
0 | Number of sections | Number of pointers in file |
4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
8 | Unknown section | Pointer to Unknown section. |
12 | AKAO | Pointer to AKAO frame inside file. |
16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.
Unknown section
Offset | Name | Description |
---|---|---|
0 | UNKNOWN | UNKNOWN |
4 | Pointer to texture | Relative pointer to texture with alphabet (JAP+Latin+Numbers) |
8 | UNKNOWN | UNKNOWN |