Difference between revisions of "FF8/FileFormat r0win"

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m (Fixed bad look)
my_wiki>MaKiPL
(SECTION1 (sounds))
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AKAO1
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AKAO1 [Wind?] ??
  
 
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AKAO2
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AKAO2 [Win]
  
 
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===SECTION2 (camera animation)===
 
===SECTION2 (camera animation)===
 
For camera data structure please head over to [[FF8/FileFormat_X|Battle stage model file]]
 
For camera data structure please head over to [[FF8/FileFormat_X|Battle stage model file]]

Revision as of 13:37, 21 April 2016

By MaKiPL



R0win.dat is loaded by the engine just after the battle ends with winning situation. This file is complete sequence and logic for battle winning scene.


Structure:

ENTRY

SECTION1

SECTION2 …

SECTION8

EOF

ENTRY

Offset
Type
Name

0

int

NumberOfSections

4

int

Section_1_pointer

8

int

Section_2_pointer

12

int

Section_3_pointer

16

int

Section_4_pointer

20

int

Section_5_pointer

24

int

Section_6_pointer

28

int

Section_7_pointer

32

int

Section_8_pointer

36

int

Section_to_EOF



SECTION1 (sounds)

Offset
Type
Name

0

int

NumberOfSounds

4

int

Pointer_to_AKAO1

8

int

Pointer_to_AKAO2

16

AKAO

AKAO1 [Wind?] ??

126160

AKAO

AKAO2 [Win]

SECTION2 (camera animation)

For camera data structure please head over to Battle stage model file

SECTION3,4,5,6,7,8 (UNKNOWN)

Offset
Type
Name

0

int

NumberOfUNKNOWN

4

int

Pointer_to_UNK1

8

int

Pointer_to_UNK2...

Varies from number of UNKNOWNs

int

EOF