Difference between revisions of "FF8/FileFormat r0win"
my_wiki>MaKiPL m (Fixed bad look) |
my_wiki>MaKiPL (→SECTION1 (sounds)) |
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− | AKAO1 | + | AKAO1 [Wind?] ?? |
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− | AKAO2 | + | AKAO2 [Win] |
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===SECTION2 (camera animation)=== | ===SECTION2 (camera animation)=== | ||
For camera data structure please head over to [[FF8/FileFormat_X|Battle stage model file]] | For camera data structure please head over to [[FF8/FileFormat_X|Battle stage model file]] |
Revision as of 13:37, 21 April 2016
By MaKiPL
R0win.dat is loaded by the engine just after the battle ends with winning situation. This file is complete sequence and logic for battle winning scene.
Structure:
ENTRY
SECTION1
SECTION2 …
SECTION8
EOF
ENTRY
|
|
|
---|---|---|
0 |
int |
NumberOfSections |
4 |
int |
Section_1_pointer |
8 |
int |
Section_2_pointer |
12 |
int |
Section_3_pointer |
16 |
int |
Section_4_pointer |
20 |
int |
Section_5_pointer |
24 |
int |
Section_6_pointer |
28 |
int |
Section_7_pointer |
32 |
int |
Section_8_pointer |
36 |
int |
Section_to_EOF |
SECTION1 (sounds)
|
|
|
---|---|---|
0 |
int |
NumberOfSounds |
4 |
int |
Pointer_to_AKAO1 |
8 |
int |
Pointer_to_AKAO2 |
16 |
AKAO |
AKAO1 [Wind?] ?? |
126160 |
AKAO |
AKAO2 [Win] |
SECTION2 (camera animation)
For camera data structure please head over to Battle stage model file
SECTION3,4,5,6,7,8 (UNKNOWN)
|
|
|
---|---|---|
0 |
int |
NumberOfUNKNOWN |
4 |
int |
Pointer_to_UNK1 |
8 |
int |
Pointer_to_UNK2... |
Varies from number of UNKNOWNs |
int |
EOF |