Difference between revisions of "FF8/Main wm2"
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my_wiki>MaKiPL (Created page with "By MaKiPL ==Info== '''wm2field.tbl''' is file that handles the world map to field warping. ==Structure== File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 ...") |
my_wiki>MaKiPL (→Structure) |
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{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | ||
! style="background:rgb(204,204,204)" | Offset | ! style="background:rgb(204,204,204)" | Offset | ||
+ | ! style="background:rgb(204,204,204)" | SizeOf | ||
! style="background:rgb(204,204,204)" | Name | ! style="background:rgb(204,204,204)" | Name | ||
! style="background:rgb(204,204,204)" | Description | ! style="background:rgb(204,204,204)" | Description | ||
|- | |- | ||
| 0 | | 0 | ||
− | | | + | | int16 |
− | | | + | | UNKNOWN_1 |
+ | | Doesn't seem to do anything | ||
|- | |- | ||
+ | | 2 | ||
+ | | int16 | ||
+ | | UNKNOWN_2 | ||
+ | | Doesn't seem to do anything | ||
|- | |- | ||
− | | | + | | 4 |
− | | | + | | uint_16? |
− | | | + | | Field_WalkMeshID ? |
+ | | Changing operates where party starts | ||
|- | |- | ||
− | | | + | | 6 |
− | | | + | | uint_16 |
− | | | + | | FieldID |
+ | | ID of field | ||
|- | |- | ||
− | | | + | | 8 |
− | | | + | | 16 bytes |
− | | | + | | UNKNOWN_NULL? |
+ | | AlwaysZERO? | ||
|} | |} | ||
+ | |||
+ | I'm not sure about Field_WalkMeshID - it's a bit more complicated probably. |
Revision as of 19:02, 20 April 2016
By MaKiPL
Info
wm2field.tbl is file that handles the world map to field warping.
Structure
File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 = 72 entries
One entry:
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | int16 | UNKNOWN_1 | Doesn't seem to do anything |
2 | int16 | UNKNOWN_2 | Doesn't seem to do anything |
4 | uint_16? | Field_WalkMeshID ? | Changing operates where party starts |
6 | uint_16 | FieldID | ID of field |
8 | 16 bytes | UNKNOWN_NULL? | AlwaysZERO? |
I'm not sure about Field_WalkMeshID - it's a bit more complicated probably.