Difference between revisions of "FF8/Menu sp2"
my_wiki>Sebanisu (I spent time working with face.sp2 today I'll let Maki know I added this and see if she wants to change it.) |
my_wiki>Sebanisu m (removed the horizontal line) |
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look- f8 and 10 are x and y and 08 and 08 are width x height- this one is fine with what is represented in the image, but it's totally different for face.sp2 | look- f8 and 10 are x and y and 08 and 08 are width x height- this one is fine with what is represented in the image, but it's totally different for face.sp2 | ||
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== Layout of '''face.sp2''': == | == Layout of '''face.sp2''': == |
Revision as of 21:04, 8 April 2019
by MaKi
This file is a mapping file for atlas textures like icons.tex
STRUCTURE
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | uint | pointerCount | count of entry pointers |
4 | uint | entryPointer | absolute pointer to entry |
8 + pointerCount | 16 bytes | Entry | Entry Data |
ENTRY
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | uint | UNK3 | UNKNOWN |
4 | byte | xPos | Pixel X coordinate in image atlas |
5 | byte | yPos | Pixel Y coordinate in image atlas |
6 | ushort (??) | UNK | Unknown- is that a bottom right pixel? |
8 | uint (??) | UNK | Unknown- maybe a width/height? |
12 | uint | UNK | Unknown- no idea. Maybe CLUT indexer somewhere? |
WIP- there's a lot of trash here... 80 20 a0 c0 28 (f8) (10) 00 00 00 a0 c0 (08) 00 (08) 00
look- f8 and 10 are x and y and 08 and 08 are width x height- this one is fine with what is represented in the image, but it's totally different for face.sp2
Layout of face.sp2:
Header
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt32 | Count | Number of entries
Count can be more than the actual images in the texture. |
4 | UInt32[Count] | Locations | Seek location for each Entry |
Entry
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | byte[4] | UNK | Unknown
{0x01,0x00,0x00,0x00} |
4 | byte | xPos | Pixel X coordinate in image atlas |
5 | byte | yPos | Pixel Y coordinate in image atlas
Invalid entries seem to have yPos>=Texture.Height. |
6 | byte[2] | UNK | Unknown
{0x20,0x36} on the valid entries. {0x60,0x36} on invalid entries. |
8 | UInt16 | Width | Width of entry in pixels |
10 | UInt16 | Height | Height of entry in pixels |
12 | byte[4] | UNK | Unknown
{0x00,0x00,0x8E,0x00} on most. Last one has all {0x00} |
File ends with byte[16] of {0x00}