Difference between revisions of "FF8/Menu sp2"
my_wiki>Sebanisu (→End of file: bold) |
my_wiki>Sebanisu (→Layout of face.sp2:: added info about cardanm.sp2) |
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Line 95: | Line 95: | ||
Everything at and beyond file pointer '''4272 {0x10C0}''' appears to be garbage. | Everything at and beyond file pointer '''4272 {0x10C0}''' appears to be garbage. | ||
− | == Layout of '''face.sp2''': == | + | == Layout of '''face.sp2''' and '''cardanm.sp2''': == |
+ | |||
+ | Both '''face.sp2''' and '''cardanm.sp2''' have the same layout. Main difference is '''face.sp2''' has '''32''' valid and '''64''' total entries. '''cardanm.sp2''' only has '''11''' valid entries and '''1''' invalid, as it has no dims. In each of the card texture files the final slot is the '''Triple Triad''' card back. If the entry had dims they would be X='''192''',Y='''128''', W='''64''', H='''64'''. | ||
=== Header === | === Header === | ||
Line 109: | Line 111: | ||
| Number of entries | | Number of entries | ||
Count can be more than the actual images in the texture.<br/> | Count can be more than the actual images in the texture.<br/> | ||
− | There are | + | '''face.sp2''': There are 8 images per texture in 2 textures, and there are 32/64 valid entries. 1 is blank.<br/> |
+ | '''cardanm.sp2''': There are 11 images pre texture in 10 textures, and there are 11/12 valid entries. The 12th entry is the card back but it's missing dims. | ||
|- | |- | ||
Line 141: | Line 144: | ||
| yPos | | yPos | ||
| Pixel Y coordinate in image atlas | | Pixel Y coordinate in image atlas | ||
− | Invalid entries seem to have '''yPos>=Texture.Height'''.<br /> | + | '''face.sp2''': Invalid entries seem to have '''yPos>=Texture.Height'''.<br /> |
Detected switch from '''face1.tex''' to '''face2.tex''' when '''yPos<previous.yPos'''. | Detected switch from '''face1.tex''' to '''face2.tex''' when '''yPos<previous.yPos'''. | ||
|- | |- | ||
Line 148: | Line 151: | ||
| UNK | | UNK | ||
| Unknown | | Unknown | ||
− | '''{0x20,0x36}''' on the valid entries. '''{0x60,0x36}''' on invalid entries. | + | '''face.sp2''': '''{0x20,0x36}''' on the valid entries. '''{0x60,0x36}''' on invalid entries.<br /> |
+ | '''cardanm.sp2''': '''{0x20,0xB6}''' on the valid entries. '''{0x00,0x00}''' on the invalid entry. | ||
|- | |- | ||
| 8 | | 8 | ||
Line 154: | Line 158: | ||
| Width | | Width | ||
| Width of entry in pixels | | Width of entry in pixels | ||
− | Possible this is really a '''byte''' with a '''0 x offset'''. | + | Possible this is really a '''byte''' with a '''0 x-offset'''. |
|- | |- | ||
| 10 | | 10 | ||
Line 160: | Line 164: | ||
| Height | | Height | ||
| Height of entry in pixels | | Height of entry in pixels | ||
− | Possible this is really a '''byte''' with a '''0 y offset'''. | + | Possible this is really a '''byte''' with a '''0 y-offset'''. |
|- | |- | ||
| 12 | | 12 | ||
Line 166: | Line 170: | ||
| UNK | | UNK | ||
| Unknown | | Unknown | ||
− | '''{0x00,0x00,0x8E,0x00}''' on most. Last one has all '''{0x00}''' | + | '''face.sp2''': '''{0x00,0x00,0x8E,0x00}''' on most. Last one has all '''{0x00}'''<br /> |
+ | '''cardanm.sp2''': '''{0x00,0x00,0xAE,0x00}''' on most. Last one has all '''{0x00}''' | ||
|} | |} | ||
=== End of file === | === End of file === | ||
− | File ends with '''byte[16]''' of '''{0x00}''' | + | '''face.sp2'''File ends with '''byte[16]''' of '''{0x00}''' |
=== Content of '''face1.tex''' and '''face2.tex''' === | === Content of '''face1.tex''' and '''face2.tex''' === |
Revision as of 03:07, 14 April 2019
by MaKi
updated by Sebanisu
This file is a mapping file for atlas textures like icons.tex
Contents
Layout of icon.sp1:
Header
(4 x (PointerCount + 1)) bytes
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt32 | PointerCount | Number of entries |
4 | Struct Pointer[PointerCount] | Pointers | Seek locations for entry groups |
Pointer
4 bytes
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt16 | Pointer | Seek location for entry group |
2 | UInt16 | Count | Number of entries in group |
Entry Group
(8 x Count) bytes
At pointer's location there will be Struct Entry[Count]. Example of an entry group is the direction pad is in eight pieces. Four of them are unpressed and four are pressed versions. It has four entries for the direction pad depending on the directions it is highlighting.
Entry
8 bytes
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | Byte | xPos | Pixel X coordinate in image atlas |
1 | Byte | yPos | Pixel Y coordinate in image atlas |
2 | Byte[2] | UNK | Unknown data |
4 | Byte | Width | Width of entry in pixels |
5 | Byte | Offset X | Offset of X coordinate for when drawing |
6 | Byte | Height | Height of entry in pixels |
7 | Byte | Offset Y | Offset of Y coordinate for when drawing |
Invalid Entries will have X and Y of zero. The top 16x16 pixel area is blank. Everything in icon.tex is aligned to a 8x8 grid. Some entry groups leave out connecting pieces I think you are expected to fill in the blank. Some things like the menu border and menu background don't appear to be listed in this file.
End of file
Everything at and beyond file pointer 4272 {0x10C0} appears to be garbage.
Layout of face.sp2 and cardanm.sp2:
Both face.sp2 and cardanm.sp2 have the same layout. Main difference is face.sp2 has 32 valid and 64 total entries. cardanm.sp2 only has 11 valid entries and 1 invalid, as it has no dims. In each of the card texture files the final slot is the Triple Triad card back. If the entry had dims they would be X=192,Y=128, W=64, H=64.
Header
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt32 | Count | Number of entries
Count can be more than the actual images in the texture. |
4 | UInt32[Count] | Locations | Seek location for each entry |
Entry
16 bytes
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt32 | Count | Number of entries at this location
Always 1 |
4 | byte | xPos | Pixel X coordinate in image atlas |
5 | byte | yPos | Pixel Y coordinate in image atlas
face.sp2: Invalid entries seem to have yPos>=Texture.Height. |
6 | byte[2] | UNK | Unknown
face.sp2: {0x20,0x36} on the valid entries. {0x60,0x36} on invalid entries. |
8 | UInt16 | Width | Width of entry in pixels
Possible this is really a byte with a 0 x-offset. |
10 | UInt16 | Height | Height of entry in pixels
Possible this is really a byte with a 0 y-offset. |
12 | byte[4] | UNK | Unknown
face.sp2: {0x00,0x00,0x8E,0x00} on most. Last one has all {0x00} |
End of file
face.sp2File ends with byte[16] of {0x00}
Content of face1.tex and face2.tex
Name | File | X | Y | Width | Height |
---|---|---|---|---|---|
Squall Leonhart | face1.tex | 0 | 0 | 32 | 48 |
Zell Dincht | face1.tex | 32 | 0 | 32 | 48 |
Irvine Kinneas | face1.tex | 64 | 0 | 32 | 48 |
Quistis Trepe | face1.tex | 96 | 0 | 32 | 48 |
Rinoa Heartilly | face1.tex | 128 | 0 | 32 | 48 |
Selphie Tilmitt | face1.tex | 160 | 0 | 32 | 48 |
Seifer Almasy | face1.tex | 192 | 0 | 32 | 48 |
Edea Kramer | face1.tex | 224 | 0 | 32 | 48 |
Laguna Loire | face1.tex | 0 | 48 | 32 | 48 |
Kiros Seagill | face1.tex | 32 | 48 | 32 | 48 |
Ward Zabac | face1.tex | 64 | 48 | 32 | 48 |
Lion | face1.tex | 128 | 48 | 32 | 48 |
MiniMog | face1.tex | 160 | 48 | 32 | 48 |
Boko | face1.tex | 192 | 48 | 32 | 48 |
Angelo | face1.tex | 224 | 48 | 32 | 48 |
Quezacotl | face2.tex | 0 | 0 | 32 | 48 |
Shiva | face2.tex | 32 | 0 | 32 | 48 |
Ifrit | face2.tex | 64 | 0 | 32 | 48 |
Siren | face2.tex | 96 | 0 | 32 | 48 |
Brothers | face2.tex | 128 | 0 | 32 | 48 |
Diablos | face2.tex | 160 | 0 | 32 | 48 |
Carbuncle | face2.tex | 192 | 0 | 32 | 48 |
Leviathan | face2.tex | 224 | 0 | 32 | 48 |
Pandemona | face2.tex | 0 | 48 | 32 | 48 |
Cerberus | face2.tex | 32 | 48 | 32 | 48 |
Alexander | face2.tex | 64 | 48 | 32 | 48 |
Doomtrain | face2.tex | 96 | 48 | 32 | 48 |
Bahamut | face2.tex | 128 | 48 | 32 | 48 |
Cactuar | face2.tex | 160 | 48 | 32 | 48 |
Tonberry | face2.tex | 192 | 48 | 32 | 48 |
Eden | face2.tex | 224 | 48 | 32 | 48 |
There is one blank space in face1.tex, I skipped that entry.