Difference between revisions of "FF8/Variables"
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my_wiki>Shard (Created page with "Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variabl...") |
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! align="left" | Byte | ! align="left" | Byte | ||
| 720 | | 720 | ||
− | | Squall's costume (0=normal, 1=student, ' | + | | Squall's costume (0=normal, 1=student, 2=SeeD) |
+ | |- | ||
+ | ! align="left" | Byte | ||
+ | | 722 | ||
+ | | Selphie's costume (0=normal, 1=student, 2=SeeD) | ||
|} | |} |
Revision as of 09:06, 1 February 2014
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variable.
Var type | Var Number | Description |
---|---|---|
Word | 256 | Main Story quest progress. In PC saves, value is at offset 0xE10 |
Byte | 720 | Squall's costume (0=normal, 1=student, 2=SeeD) |
Byte | 722 | Selphie's costume (0=normal, 1=student, 2=SeeD) |