Difference between revisions of "FF8/Variables"
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! align="left" | Byte | ! align="left" | Byte | ||
| 720 | | 720 | ||
− | | Squall's costume (0=normal, 1=student, 2=SeeD) | + | | Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead) |
|- | |- | ||
! align="left" | Byte | ! align="left" | Byte |
Revision as of 19:34, 12 February 2014
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variable.
Var type | Var Number | Description |
---|---|---|
Word | 256 | Main Story quest progress. In PC saves, value is at offset 0xE10 |
Byte | 720 | Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead) |
Byte | 721 | Zell's Costume (0=normal, 1=student, 2=SeeD) |
Byte | 722 | Selphie's costume (0=normal, 1=student, 2=SeeD) |
Byte | 730 | Joined Garden Festival committee (1=yes, 0=no) |