Difference between revisions of "FF8/WorldMap wmset"

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my_wiki>MaKiPL
(Created page with "*DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty. ===File general info=== wmset.obj is a file containing model...")
 
my_wiki>MaKiPL
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*DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty.  
 
*DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty.  
  
===File general info===
+
==File general info==
 
wmset.obj is a file containing models and textures. Up to 83 [[PSX/TIM_file|TIMs textures]]. They vary from 1/2 size terrain textures (the same as texl.obj, but 1/2 smaller), train textures, moon and sky texture. First texture starts at 0x1CDF8. This contains also Balamb mobile texture and Ragnarok.  
 
wmset.obj is a file containing models and textures. Up to 83 [[PSX/TIM_file|TIMs textures]]. They vary from 1/2 size terrain textures (the same as texl.obj, but 1/2 smaller), train textures, moon and sky texture. First texture starts at 0x1CDF8. This contains also Balamb mobile texture and Ragnarok.  
  
 
Models TODO.  
 
Models TODO.  
  
===File structure===
+
==File structure==
 
TODO
 
TODO

Revision as of 20:31, 15 May 2015

  • DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty.

File general info

wmset.obj is a file containing models and textures. Up to 83 TIMs textures. They vary from 1/2 size terrain textures (the same as texl.obj, but 1/2 smaller), train textures, moon and sky texture. First texture starts at 0x1CDF8. This contains also Balamb mobile texture and Ragnarok.

Models TODO.

File structure

TODO