Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/339"
< FF7 | WorldMap Module | Script | Opcodes
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m (2 revisions imported) |
(Add opcode description) |
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* Opcode: '''0x339''' | * Opcode: '''0x339''' | ||
− | * Name: | + | * Name: hide active entity model |
* Two-word opcode: No | * Two-word opcode: No | ||
Line 12: | Line 12: | ||
==== Notes ==== | ==== Notes ==== | ||
+ | |||
+ | Hides the active entity model from view, while still tracking it with the camera |
Latest revision as of 14:45, 5 April 2020
- Opcode: 0x339
- Name: hide active entity model
- Two-word opcode: No
Parameters
Location | Name | Description |
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Notes
Hides the active entity model from view, while still tracking it with the camera