Difference between revisions of "FF7/PSX/Sound/Code Map"
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m (Separate PsyQ library functions) |
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|void _AkaoDispatchVoice(struct MusicPlayerTrack *track, void *a1, int a2) | |void _AkaoDispatchVoice(struct MusicPlayerTrack *track, void *a1, int a2) | ||
|Dispatch voice opcodes until the next note or end of track | |Dispatch voice opcodes until the next note or end of track | ||
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|0x80049948 | |0x80049948 | ||
Line 69: | Line 61: | ||
|unsigned char g_AkaoSeqData[] | |unsigned char g_AkaoSeqData[] | ||
|RAM area to load AKAO sequence data | |RAM area to load AKAO sequence data | ||
+ | |} | ||
+ | |||
+ | == Psy-Q Library Functions == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! PSX Address | ||
+ | ! Declaration | ||
+ | ! Description | ||
+ | |- | ||
+ | |0x80036298 | ||
+ | |void SpuInit(void) | ||
+ | |Initialize SPU | ||
+ | |- | ||
+ | |0x8003D0C0 | ||
+ | |int ResetCallback(void) | ||
+ | |Initialize all system callbacks | ||
|} | |} | ||
Revision as of 15:46, 31 May 2020
Code Map
Introduces functions, variables and data related to sound, contained in SCUS_941.63 (game program of US version). Note that all symbol names below are for convenience only.
PSX Address | Declaration | Description |
---|---|---|
0x80029818 | void AkaoLoadInstrSet(const void *sampleSet, const void *instrSet) | Load additional instrument set
sampleSet: corresponding to SOUND/INSTR2.ALL instrSet: corresponding to SOUND/INSTR2.DAT |
0x8002988C | void AkaoInit(const void *sampleSet, const void *instrSet) | Initialize sound driver and load initial instruments
sampleSet: corresponding to SOUND/INSTR.ALL instrSet: corresponding to SOUND/INSTR.DAT |
0x8002DA7C | int AkaoLoadSeq(void) | Load and start playing new AKAO sequence
Parameters are given from a global structure Returns: 0 for success, 1 for already loaded, and -1 for invalid signature |
0x80030234 | int _AkaoCallback(void) | Callback event for sound, registered by OpenEvent BIOS function |
0x80030E7C | void _AkaoDispatchVoice(struct MusicPlayerTrack *track, void *a1, int a2) | Dispatch voice opcodes until the next note or end of track |
0x80049948 | const unsigned char VOICE_OPCODE_LENGTHS[0x60] | Length table for voice opcodes 0xa0-0xff
0 for end of track and branches |
0x80049AA8 | void (* const VOICE_OPCODES[0x60])(struct MusicPlayerTrack *, void *, int) | Address table for voice opcodes 0xa0-0xff |
0x80049C44 | const unsigned short VOLUME_TABLE_L[256] | See Opcode 0xAA for volume balance calculation |
0x80049E44 | const unsigned short VOLUME_TABLE_R[256] | See Opcode 0xAA for volume balance calculation |
0x80083580 | unsigned char g_AkaoSeqData[] | RAM area to load AKAO sequence data |
Psy-Q Library Functions
PSX Address | Declaration | Description |
---|---|---|
0x80036298 | void SpuInit(void) | Initialize SPU |
0x8003D0C0 | int ResetCallback(void) | Initialize all system callbacks |
Structures
struct MusicPlayerTrack { };