Difference between revisions of "FF7/Field/Script/Opcodes/A2 DFANM"
Jump to navigation
Jump to search
m (2 revisions imported) |
Dangarfield (talk | contribs) m |
||
Line 18: | Line 18: | ||
Plays the animation given by ''A'' at the speed ''S''. The animation loops (plays, completes, then rewinds and plays again) until another animation is played, either using any animation opcode, or an opcode indirectly changes the animation being played, such as [[FF7/Field/Script/Opcodes/A8 MOVE|MOVE]]. | Plays the animation given by ''A'' at the speed ''S''. The animation loops (plays, completes, then rewinds and plays again) until another animation is played, either using any animation opcode, or an opcode indirectly changes the animation being played, such as [[FF7/Field/Script/Opcodes/A8 MOVE|MOVE]]. | ||
+ | |||
+ | Makou Reactor Description: Play animation #%1 of the field model and reset to previous state (speed=%2) |
Revision as of 14:25, 20 October 2020
- Opcode: 0xA2
- Short name: DFANM
- Long name: Animate, Loop
Memory layout
0xA2 | A | S |
---|
Arguments
- const UByte A: Animation ID for this entity's field object.
- const UByte S: Speed the animation is played at. Higher numbers indicate slower animations.
Description
Plays the animation given by A at the speed S. The animation loops (plays, completes, then rewinds and plays again) until another animation is played, either using any animation opcode, or an opcode indirectly changes the animation being played, such as MOVE.
Makou Reactor Description: Play animation #%1 of the field model and reset to previous state (speed=%2)