Difference between revisions of "FF7/Field/Script/Opcodes/A3 ANIME1"
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The current script's execution is halted whilst the animation is played, and continues when the animation has completed. | The current script's execution is halted whilst the animation is played, and continues when the animation has completed. | ||
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Revision as of 14:26, 20 October 2020
- Opcode: 0xA3
- Short name: ANIME1
- Long name: Wait While Animate/Return
Memory layout
0xA3 | A | S |
---|
Arguments
- const UByte A: Animation ID for this entity's field object.
- const UByte S: Speed the animation is played at. Real model animation speed divide by this to calculate real play speed.
Description
Plays the animation found at ID A in this entity's field object, at the speed marked by S. When the animation is completed, the field object returns to its original state.
The current script's execution is halted whilst the animation is played, and continues when the animation has completed.