Difference between revisions of "FF8/FileFormat MSK"
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I think for "Count" frame, there are four points (4 * 6 bytes = 4 * (x,y,z)) in space. | I think for "Count" frame, there are four points (4 * 6 bytes = 4 * (x,y,z)) in space. | ||
+ | |||
+ | |||
+ | |||
+ | Additional info by Kaspar03: | ||
+ | |||
+ | In every sector of every .msk files there are: | ||
+ | |||
+ | -4 starting bytes that may be always different | ||
+ | |||
+ | -16 middle bytes that are always identical (67 02 20 2D 0C 00 00 00 0C 00 00 00 9C 43 C7 63) | ||
+ | |||
+ | -4 ending bytes that may differ from file to file but that are always the same within the same msk. | ||
+ | |||
+ | Even if the purpose of these files is still unknown because of this repeated content it's quite unlikely these files can contain 3D model data or animation data. |
Revision as of 15:42, 26 December 2020
By myst6re.
Movie Cam?
Offset | Size | Data |
---|---|---|
0 | 4 bytes | Count |
4 | 24 * Count bytes | Cam Positions? |
I think for "Count" frame, there are four points (4 * 6 bytes = 4 * (x,y,z)) in space.
Additional info by Kaspar03:
In every sector of every .msk files there are:
-4 starting bytes that may be always different
-16 middle bytes that are always identical (67 02 20 2D 0C 00 00 00 0C 00 00 00 9C 43 C7 63)
-4 ending bytes that may differ from file to file but that are always the same within the same msk.
Even if the purpose of these files is still unknown because of this repeated content it's quite unlikely these files can contain 3D model data or animation data.