Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/34a"
< FF7 | WorldMap Module | Script | Opcodes
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| − | | Unknown | + | | Unknown (unused in world script) |
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| 2 | | 2 | ||
| − | | Unknown | + | | Unknown (unused in world script) |
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| 3 | | 3 | ||
| − | | Unknown | + | | Unknown (unused in world script) |
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| 4, 5 | | 4, 5 | ||
Revision as of 11:14, 17 January 2025
- Opcode: 0x34a
- Name: play 2d animation at active entity's position
- Two-word opcode: No
Parameters
| Location | Name | Description |
|---|---|---|
| Stack | Animation ID | One of several hardcoded animation ids |
Notes
The animations this opcode supports are baked in into the game's code (on PC it's a function at 0x75bbb3). Below is the list of available animation IDs:
| Anim ID | Description |
|---|---|
| 1 | Unknown (unused in world script) |
| 2 | Unknown (unused in world script) |
| 3 | Unknown (unused in world script) |
| 4, 5 | Ultimate Weapon's energy ball when it hovers over Mideel |
| 6 | Impact circle, used for Ruby and Emerald when interacting with them |
| 20 - 23 | Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon |