Difference between revisions of "FF7"
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my_wiki>Lazy Bastard (→Contents) |
my_wiki>Lazy Bastard |
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** [[FF7/Battle/Battle Animation (PC)| Battle Animation (PC)]] | ** [[FF7/Battle/Battle Animation (PC)| Battle Animation (PC)]] | ||
* [[FF7/WorldMap Module| The World Map Module]] | * [[FF7/WorldMap Module| The World Map Module]] | ||
− | + | ** [[FF7/World_Map/BSZ| The World Map BSZ model file format (PSX)]] | |
* Sound | * Sound | ||
** [[FF7/PSX/PSX Sound|PSX Sound]] | ** [[FF7/PSX/PSX Sound|PSX Sound]] |
Revision as of 01:25, 16 September 2013
This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the Gears pdf here --Halkun 20:18, 5 Mar 2005 (CST)
Contents
- History
- Engine Basics
- Parts of the Engine
- Generic Program Flow
- The Kernel
- Kernel Overview
- History
- Kernel Functionality
- Memory Management
- RAM Management
- VRAM Management
- PSX CD-ROM management
- Kernel.bin
- The KERNEL.BIN Archive
- The KERNEL2.BIN Archive
- Low Level Libraries
- PC to PSX comparison
- Data Archives
- BIN Archive data format
- LZS Archives
- LGP Archives
- Textures
- File formats for 3D models
- Model Formats for PSX
- Model Formats for PC
- Kernel Overview
- The Menu Module
- Menu Overview
- Menu Initialization
- Menu Modules
- Calling the various menus
- Menu dependencies
- The Save Game format
- The Field Module
- Field Overview
- Field Format (PC)
- General PC Field File Format
- PC Field File Header
- File Section Details
- Field Format (PSX)
- The Battle Module
- Battle Overview
- Battle Mechanics
- Battle Field
- Battle Scenes (scene.bin)
- Battle Models (PSX)
- Battle Animation (PC)
- The World Map Module
- Sound
- PSX Sound
- PC Sound
- Technical Help
- Tools and patches
- Source Code Forensics