Difference between revisions of "FF7/Field/Script/Opcodes/08 JOIN"
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==== Description ==== | ==== Description ==== | ||
− | Causes seperated party characters that have previously been [[FF7/Field/Script/Opcodes/09 SPLIT|SPLIT]] onto the field, to be joined back together again; that is, only the party leader becomes visible on the | + | Causes seperated party characters that have previously been [[FF7/Field/Script/Opcodes/09 SPLIT|SPLIT]] onto the field, to be joined back together again; that is, only the party leader becomes visible on the field. This should be called if a previous SPLIT has completed (the party members have finished speaking, or performing their actions, for example). As with SPLIT, the speed of the join is specified, from a scale of 1 (almost instant) to FF (very slow walk). |
Revision as of 00:06, 18 August 2006
- Opcode: 0x08
- Short name: JOIN
- Long name: Party Field Join
Memory layout
0x08 | S |
---|
Arguments
- const UByte S: Speed that the characters join back together.
Description
Causes seperated party characters that have previously been SPLIT onto the field, to be joined back together again; that is, only the party leader becomes visible on the field. This should be called if a previous SPLIT has completed (the party members have finished speaking, or performing their actions, for example). As with SPLIT, the speed of the join is specified, from a scale of 1 (almost instant) to FF (very slow walk).