FF7/WorldMap Module/Script/Opcodes/312

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< FF7‎ | WorldMap Module‎ | Script‎ | Opcodes
Revision as of 03:08, 9 August 2014 by my_wiki>Aali
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  • Opcode: 0x312
  • Name: set light coordinates in mesh
  • Two-word opcode: No

Parameters

Location Name Description
Stack X X coordinate in mesh
Stack Z Z coordinate in mesh

Notes

Sets the active point's coordinates within its mesh, X and Z are numbers between 0 and 8191 (the size of one mesh).

World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).