FF8/Field/Script/Opcodes/05C MAPJUMPO

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Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
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  • Opcode: 0x05C
  • Short name: MAPJUMPO
  • Long name: Map jump

Argument

none

Stack

Field Map ID
Walkmesh ID
MAPJUMPO

Description

Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.