FF8/FileFormat b0wave
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Revision as of 13:19, 21 April 2016 by my_wiki>MaKiPL
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
Offset | Name | Description |
---|---|---|
0 | Number of sections | Number of pointers in file |
4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
8 | Font Section | Pointer to Font Section. |
12 | AKAO | Pointer to AKAO frame inside file. |
16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.
Font Section
Offset | Name | Description |
---|---|---|
0 | UNKNOWN | UNKNOWN |
4 | Pointer to texture | Relative pointer to texture with alphabet (JAP+Latin+Numbers) |
8 | UNKNOWN | UNKNOWN |