FF7/Field/MIMfile
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Revision as of 07:29, 30 March 2018 by my_wiki>BukTop (Created page with "== MIM File structure == The MIM filestructure begins with the === MIM Header === typedef struct { UINT32 sizeofpaletteData; // <=> 12 + PalWidth*2*PalHeight...")
Contents
MIM File structure
The MIM filestructure begins with the
MIM Header
typedef struct { UINT32 sizeofpaletteData; // <=> 12 + PalWidth*2*PalHeight UINT16 PalX, PalY; UINT16 PalWidth, PalHeight; } MIMHeader;
which is followed by PalHeight number of
MIM Palette
typedef struct { UINT16 Palette[256]; } BGRPal256;
After the palettes comes the
MIM Block Header (1)
typedef struct { UINT32 sizeofimageData; // <=> 12 + Width*2*Height UINT16 ImageX, ImageY; // location of blocks on 1024x512 display area UINT16 Width, Height; // Width is the # of Word units (UINT16) the blocks are wide } MIMBaseImage;
lastly the actual block data for display follows. The palettes are selected from information in the DAT section 3 data.
Sometimes there is a second MIM Block:
MIM Block Header (2)
Same header as MIM Block 1.