< FF7 | TechnicalRevision as of 18:17, 3 April 2011 by my_wiki>Sithlord48
Essentials
The entries in this section are to enable you to play Final Fantasy VII should you encounter issues in running the game.
Name
|
Description
|
Author
|
Version / Status
|
Links
|
FF7 OpenGL Driver
|
Renders the game with OpenGL, allowing increased compatibility with modern graphics cards and superior graphics.
|
Aali
|
0.7.x beta
|
Project & Forum v0.7.8b v0.7.3b
|
FF7 v1.02 Official Patch
|
Updates the game to version 1.02.
|
Square / Eidos
|
1.02
|
Patch (Final Fantasy Soundfont Project)
|
FF7 Spanish v1.03 Unofficial Patch
|
Alternative to Spanish 1.02 patch--doesn't get read as a virus and is compatible with exe mods.
|
Titeguy3
|
1.03 beta
|
Project & Forum
|
Misc/Outdated (Do not use)
The following are mods or patches that have been rendered obsolete by other, more modern alternatives.
Name
|
Description
|
Author
|
Version / Status
|
Links
|
Chocobo Races Patch
|
Resolves the game crash at the Chocobo Races, replaced by Aali's OpenGL Driver.
|
Qhimm, Jedwin
|
Version 2, Release 4
|
Patch
|
TrueMotion 2.0 Codec
|
Codec required to play the movies in the game, replaced by Aali's OpenGL Driver.
|
Duck
|
-
|
Codec
|
High Resolution FFVII PC
|
Sets the screen resolution to 1280x960 in-game, replaced by Aali's OpenGL Driver.
|
The SaiNt
|
1.00
|
Project & Forum
|
Scenester
|
Edits the scene.bin file containing encounter data. Replaced by Hojo & Proud Clod.
|
Lord Ramza
|
Beta
|
Binary, Project & Forum
|
SceneEdit
|
Edit enemy data, view and dump AI script from encounter files in scene.bin. Replaced by Hojo & Proud Clod.
|
M4v3R
|
1.3.0
|
Binary, Project & Forum
|
Scene Reader
|
Scene.bin (enemy data) unpacker/repacker Replaced by Hojo & Proud Clod.
|
M4v3R
|
1.0
|
Forum, Binary
|
Modifications
The following section maintains a list of projects that can be used in conjunction with Final Fantasy VII to enhance the game beyond starting and playing the game as normal; these range from patches used to enhance graphics, to viewers and editors for game data. Entries are listed by category, then alphabetically.
Patches
The following are patches that change the overall FFVII experience.
Project Name
|
Description
|
Author
|
Version / Status
|
Links
|
Final Fantasy VII Remix Patch
|
Compilation patch of all of the latest FF7 mods.
|
titeguy3 Respective modders credited
|
2.5.1
|
Project & Forum
|
Team Avalanche's Graphical Overhaul
|
Ongoing project to replace all low-res graphical aspects of the game with high-res textures and models.
|
Team Avalanche, led by sl1982 & Timu Sumisu
|
Beta 9
|
Project & Forum
|
Phoenix Rejuvenation Project
|
Replaces low-poly Non-Playable Characters with higher-poly versions. Newer version of NPC Reconstruction Project.
|
ice_cold513, Borde, stormmedia, et al
|
0.1
|
Project & Forum
|
NPC Reconstruction Project
|
Replaces low-poly Non-Playable Characters with higher-poly versions.
|
ice_cold513, Borde, stormmedia, et al
|
0.6 beta
|
Project & Forum
|
FF7Music
|
Allows the game to play alternative music to the standard music files.
|
Ficedula
|
1.51 Final
|
Forum Mirror
|
YAMP (Multi-Patcher)
|
Apply dziugo's patches to FF7.
|
dziugo
|
Final
|
Forum
|
9999 Limit Breaker
|
Allows HP/MP and battle damage to go beyond 9999.
|
dziugo
|
Final
|
Project & Forum
|
FPS SpeedHack
|
Increases in-game frame limit.
|
kranmer
|
Alpha
|
Project & Forum
|
FMV Restoration
|
Uses Genuine fractals and other methods to update the PC FMV with the higher quality PSX FMV, at high resolution.
|
DLPB
|
WIP
|
Project & Forum
|
Retranslation Project
|
Project aims to re-translate the entirety of Final Fantasy VII from the original Japanese game, as accurately as possible and therefore sometimes, contrary to canon
|
DLPB Luksy Defade, Herman
|
004
|
Project & Forum
|
Menu Reconstruction
|
Corrects hundreds of alignment issues with Final Fantasy VII's main menu. Installer also includes a few cheats as well as the break 9999 HP limit mod. Installer has also included Kranmer's Battle Interface reconstruction mod. Do not use with Re-translation project, as that comes with its own Menu Reconstruction installation.
|
DLPB kranmer
|
004
|
Project & Forum
|
Battle Interface Reconstruction
|
Kranmer's battle interface reconstruction, the counterpart of the main Menu Reconstruction. This mod will correct alignment issues with the battle menu, but will also move the battle menu to the bottom of the screen. It comes with options, including one to make the battle interface appear similar to FF8/FF9. This mod also corrects battle arena alignment issues.
|
DLPB kranmer
|
Alpha
|
Project & Forum
|
Project Name
|
Description
|
Author
|
Version / Status
|
Links
|
Aeris
|
Opens all LGP files. Currently only displays field backgrounds. Intended to be a full blown editor in the future.
|
The SaiNt
|
1.0.2580.4896
|
Forum
|
Biturn
|
3D model and texture viewer. Can convert to different formats, but not back to FF7 formats. Models have to be extracted from .LGP archives first.
|
Mirex
|
v0.87b4(500kb)
|
Website, Forum, FAQs
|
Highwind
|
LGP extractor and insertor. (OUTDATED!, use LGP/unLGP instead)
|
Christian
|
1.20
|
Forum, Website
|
Kaddy
|
Archive decompressor / recompressor - supporting LGP archives.
|
Alhexx
|
1.11
|
Binary
|
Leviathan
|
Battle models (enemy creatures) viewer, also displays creature info.
|
Mirex
|
v0.41(300kb)
|
Website
|
LGPTools
|
Extracts and packs LGP archives with a GUI.(OUTDATED!, use LGP/unLGP instead)
|
Ficedula
|
1.60
|
Website
|
LGP/UnLGP (command line)
|
Extracts and packs LGP archives via a command line. (PREFERED LGP EXTRACTOR/CREATOR)
|
Aali, compiled by kranmer
|
0.5b
|
Project & Forum
|
Omega
|
FF7 & FF8 tool for converting BMP <--> TEX
|
M4v3R
|
1.3
|
Forum, Binary
|
Unmass
|
Archive unpacker, supports FF7 LGP archives and FF8 .FI archives
|
Mirex
|
v0.82(80kb)
|
Website
|
jPSXdec
|
This tool is the best quality extractor of PSX video's which currently exists. It is java based.
|
m-35
|
v0-95-0_rev1779
|
Website
|
Editors
Project Name
|
Description
|
Author
|
Version / Status
|
Links
|
Black Chocobo
|
A Feature Full FF7 Save Game Editor That Edits All Save Types Of FF7 Saves.It is Cross-Platform and Open-source.
|
Sithlord48
|
1.8
|
Webpage Thread
|
Cosmo
|
Edits dialog and texts from the field archive used by the game.
|
Ficedula
|
0.95c
|
Website
|
FF7Midi
|
Views and edits the MIDI files and sounds used by the game.
|
Ficedula
|
1.01
|
Website
|
Hojo
|
An enemy stats editor for PSX/PC. Modifies everything Proud Clod doesn't.
|
Squall78
|
1.1
|
Project & Forum
|
Kimera
|
A .P file format editor.
|
Borde
|
0.95b
|
Project & Forum
|
LiBrE
|
A limit break editor for limit break data found only in ff7.exe.
|
Bosola
|
0.2
|
Project & Forum
|
Loveless
|
A mass dialog editor with window resizing capabilities.
|
Squall78
|
2.4
|
Project, Forum
|
Makou Reactor
|
Field Script and HRC loader editor. Cross-Platform
|
myst6re
|
1.2
|
Forum
|
Meteor
|
Field editor, with dialog, script, walkmesh and encounter editing.
|
Synergy Blades
|
0.2b
|
Project, Forum
|
PCreator
|
Creates new, textured .P field models from 3D Studio .3DS objects.
|
Reunion
|
0.85b
|
Project, Forum
|
Proud Clod
|
(Formerly Heidegger) An enemy attack data/name and AI editor (scene.bin)
|
NFITC1
|
1.4.0
|
Project & Forum
|
WallMarket
|
KERNEL.BIN/kernel2.bin editor for FFVII PC or PSX
|
NFITC1
|
1.4.0
|
Project & Forum
|
WhiteChoco
|
ff7.exe/SHOPMENU.MNU editor for FFVII PC or PSX
|
titeguy3
|
0.7 beta
|
Project & Forum
|
AI Modifications
Name
|
Description
|
Author
|
Version / Status
|
Links
|
Climhazzard
|
A PSX exclusive AI mod that features new encounters, new drop rates, and two difficulty settings.
|
ff7rules
|
WIP
|
Project & Forum
|
FF7 Remastered
|
Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept.
|
titeguy3
|
Undocumented (updates with FF7Remix patch)
|
Sub-Project & Forum
|
FF7: Rebirth
|
A "comprehensive rebalance" of the AI and battle mechanics.
|
Bosola
|
WIP
|
Project Forum
|
Gjoerulv's Hardcore Mod
|
Adds some encounters and changes AI to make the game extremely difficult.
|
Gjoerulv
|
1.0
|
Project & Forum
|
Reasonable Difficulty Mod
|
Changes AI and drop rates to make the game reasonably difficult.
|
hay
|
1.1
|
Project & Forum
|
Shalua Rui: A rebalance
|
A "balanced, yet difficult" modification of the game's AI.
|
Auraplatonic
|
WIP (Disc 1 released)
|
Project & Forum
|
Models/Textures
The following are Models and textures that can be inserted into the game that are not currently associated with any patches.
Name
|
Description
|
Author
|
Version / Status
|
Links
|
Advent Children Custom Avatars
|
Replace character avatars with images from Advent Children.
|
Wuz
|
Final
|
Project & Forum
|
Advent Children Custom Cloud Model
|
A custom made Cloud model to mimic the character design in Advent Children.
|
kula_wende
|
Battle & Field
|
Project & Forum
|
APZ Cloud Project
|
A custom made Cloud model to "recreate the Cloud from the PS3 Tech Demo and the Secret Ending of Crisis Core...and yet make him so as to fit into the original style as smoothly as possible."
|
apz freak
|
Battle Only
|
Project & Forum
|
Battle-->Field Model PRP-add on
|
Converts some more of the battle models to field models and implements some PRP fixes.
|
AngeBleu & titeguy3
|
Final
|
Project & Forum
|
High Resolution Cloud
|
Swaps the Cloud player model with the high-res Cloud battle model.
|
Dreakon
|
Final
|
Project
|
Hires motorbike replacement
|
Changes the Cloud motorbike minigame model to a high-resolution version.
|
bloodshot
|
Final
|
Project & Forum
|
Kela51's Advent Children alternate limit flash textures
|
Alternate colors and styles of the limit break flash.
|
kela51
|
Final
|
Project & Forum
|
Loveless Weapon Model for Cloud
|
A model intended to replace Cloud's "Nailbat" that mimics the "Loveless" sword from Crisis Core.
|
SwornEnemy
|
Final
|
Project & Forum
|
Slayersnext's Custom Models
|
Various custom weapon and character models.
|
Slayersnext
|
Final
|
Project & Forum
|