FF7/Field/Script/Opcodes/F2 AKAO
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Revision as of 12:17, 15 September 2016 by my_wiki>DLPB2 (→Operation list (by Aali, amendments by DLPB))
- Opcode: 0xF2
- Short name: AKAO
- Long name: Sound Operation (byte param1)
Memory layout
0xF2 | B1 / B2 | B3 / B4 | 0 / B6 | Op | Param1 | Param2 | Param3 | Param4 | Param5 |
---|
Arguments
- const Bit[4] B1: Bank to retrieve Param1, or zero if Param1 is specified as a literal value.
- const Bit[4] B2: Bank to retrieve Param2, or zero if Param2 is specified as a literal value.
- const Bit[4] B3: Bank to retrieve Param3, or zero if Param3 is specified as a literal value.
- const Bit[4] B4: Bank to retrieve Param4, or zero if Param4 is specified as a literal value.
- const Bit[4] 0: Zero.
- const Bit[4] B6: Bank to retrieve Param5, or zero if Param5 is specified as a literal value.
- const UByte Op: Operation to perform.
- const UByte Param1: Parameter 1.
- const UShort Param2: Parameter 2.
- const UShort Param3: Parameter 3.
- const UShort Param4: Parameter 4.
- const UShort Param5: Parameter 5.
Description
Perform an operation described by Op, and uses the parameters depending on the operation.
Operation list (by Aali, amendments by DLPB)
- 10 Play music [param1=Music ID]
- 14 Same as 10
- 15 Unknown
- 18 Play music and resume from last position [param1=Music ID]
- 19 Same as 18
- 20 Play a sound effect (will be terminated if another effect is played on channel 1-4) [param1=Panning, param2=Effect ID]
- 21 Same as 20 (but allows for param3 input - unknown use)
- 22 Same as 20 (but allows for param3/param4 input - unknown use)
- 23 Same as 20 (but allows for param3/param4/param5 input - unknown use)
- 24 Same as 20
- 25 Same as 21
- 26 Same as 22
- 27 Same as 23
- 28 Play a sound effect on channel #1 [param1=Panning, param2=Effect ID]
- 29 Play a sound effect on channel #2 [param1=Panning, param2=Effect ID]
- 2A Play a sound effect on channel #3 [param1=Panning, param2=Effect ID]
- 2B Play a sound effect on channel #4 [param1=Panning, param2=Effect ID]
- 30 Play a sound effect (it does not use channel 1-4 and cannot be stopped) [param1=Effect ID]
- 98 Resumes music and sound effects
- 99 Pauses music and sound effects
- 9A Resumes only the music
- 9B Pauses only the music
- 9C Resumes only sound effects
- 9D Pauses only sound effects
- A0 Volume control (channel #1) [param1=Volume]
- A1 Volume control (channel #2) [param1=Volume]
- A2 Volume control (channel #3) [param1=Volume]
- A3 Volume control (channel #4) [param1=Volume]
- A4 Volume transitions (channel #1) [param1=Transition time, param2=Target volume]
- A5 Volume transitions (channel #2) [param1=Transition time, param2=Target volume]
- A6 Volume transitions (channel #3) [param1=Transition time, param2=Target volume]
- A7 Volume transitions (channel #4) [param1=Transition time, param2=Target volume]
- A8 Pan control (channel #1)
- A9 Pan control (channel #2)
- AA Pan control (channel #3)
- AB Pan control (channel #4)
- AC Pan transitions (channel #1)
- AD Pan transitions (channel #2)
- AE Pan transitions (channel #3)
- AF Pan transitions (channel #4)
- B0 Tempo control (channel #1)
- B1 Tempo control (channel #2)
- B2 Tempo control (channel #3)
- B3 Tempo control (channel #4)
- B4 Tempo transitions (channel #1)
- B5 Tempo transitions (channel #2)
- B6 Tempo transitions (channel #3)
- B7 Tempo transitions (channel #4)
- B8 Volume control for all channels [param1=Volume]
- B9 Volume transitions for all channels [param1=Transition time, param2=Target volume]
- BA Pan control for all channels
- BB Pan transitions for all channels
- BC Tempo control for all channels
- BD Tempo transitions for all channels
- C0 Set music volume [param1=Volume level]
- C1 Music volume transition [param1=Transition time, param2=Target volume]
- C2 Music volume fade
- C8 Set music pan? (noop in PC version)
- C9 Music pan transition? (noop in PC version)
- CA Music pan fade? (noop in PC version)
- D0 Set music tempo
- D1 Music tempo transition
- D2 Music tempo fade
- F0 Stop music
- F1 Stop sound effects (this will not affect 0x30)