FF7/WorldMap Module/Script/Opcodes/300
< FF7 | WorldMap Module | Script | Opcodes
Jump to navigation
Jump to search
Revision as of 10:17, 5 August 2014 by my_wiki>Aali (Created page with "* Opcode: '''0x300''' * Name: set active entity from model id * Two-word opcode: No ==== Parameters ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px sol...")
- Opcode: 0x300
- Name: set active entity from model id
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Model ID | Model to set as active entity |
Notes
Sets the active entity for this context to the entity representing the specified model. The chosen entity remains the active entity until a new entity is selected or the function returns.
This function does extra work that could be some kind of initialization routine. There might be more to this instruction.