FF8/Field/Script/Opcodes/021 EFFECTPLAY2

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Revision as of 00:56, 21 January 2014 by my_wiki>Shard
Jump to navigation Jump to search
  • Opcode: 0x021
  • Short name: EFFECTPLAY2
  • Long name: Play sound effect

Argument

Field SFID

Stack

(volume related?)
(volume related? usually 127)
Channel (must be a power of 2)
EFFECTPLAY2

Description

Plays a sound effect through the given sound channel. The channel is important because it's the parameter used in SESTOP to halt a specific sound effect. AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn't seem like it's a usable channel, but this is untested.