FF8/GameSaveFormat

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< FF8
Revision as of 13:32, 12 August 2012 by my_wiki>Myst6re
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The save format

Header & Preview

Offset Size Data
0x00 2 bytes Checksum
0x02 2 bytes Always 0x08FF
0x04 2 bytes Preview: Location ID
0x06 2 bytes Preview: Lead character's current HP
0x08 2 bytes Preview: Lead character's max HP
0x0A 2 bytes Preview: save count
0x0C 4 bytes Preview: Amount of Gil
0x20 4 bytes Preview: Total number of seconds played
0x24 1 byte Preview: Lead character's level
0x25 1 byte Preview: 1st character's portrait
0x26 1 byte Preview: 2nd character's portrait
0x27 1 byte Preview: 3rd character's portrait
0x28 12 bytes Preview: Squall's name (0x00 terminated)
0x34 12 bytes Preview: Rinoa's name (0x00 terminated)
0x40 12 bytes Preview: Angelo's name (0x00 terminated)
0x4C 12 bytes Preview: Boko's name (0x00 terminated)
0x58 4 bytes Preview: Current Disk (0 based)
0x5C 4 bytes Preview: Current save (last saved game)


Guardian Forces

The checksum calculation starts here.