FF7/Field/Script/Opcodes/64 SCR2D
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Revision as of 12:34, 4 April 2018 by my_wiki>BukTop (1 revision imported)
- Opcode: 0x64
- Short name: SCR2D
- Long name: Scroll 2D
Memory layout
0x64 | B1 / B2 | X | Y |
---|
Arguments
- const Bit[4] B1: Source bank 1, or zero if X is set as a constant value.
- const Bit[4] B2: Source bank 2, or zero if Y is set as a constant value.
- const Short X: X-coordinate to scroll to, or address to find X if B1 is non-zero.
- const Short Y: Y-coordinate to scroll to, or address to find Y if B2 is non-zero.
Description
Instantaneously scrolls the current view to the coordinates found in the arguments (or the values found at the addresses if memory banks and address are specified). The move to the new coordinates is instant; variants exist for linear and smooth scrolling.